WBBL

(t) +1 251 220 5214
(A) 131 Continental Dr
Newark, DE
19713

[email protected]

Dear 3d game artists,

Times are tough. And you're expected to do more with less.

Things are fragmented, with awkward workflows and a hodgepodge of scripts and utilities that stitch everything together.

Team work can also be hard. Your software was most likely not designed for collaboration, even though characters, environments and other assets are becoming increasingly complex.

This complexity also reveals another friction point: even though there is an increasing demand for dynamism, leading software packages still bake everything down to awkwardly flat texture files instead of automagically bringing models and dynamic materials directly into the engine.

These packages are also predicated on naïve, physically unsound assumptions. Advancements from companies like Epic have shown a future in which which not only are base materials physically based, but that layering is physically accurate as well.

Wbbl aims to shake up the status quo, wrapped in a user friendly form. And we're building it all in the open. If you want to follow along on the journey, please click to subscribe to major announcements, or go to our blog to read about how and why we're building wbbl.

With Love,
Natalie Cuthbert

wbbl.co